Ashcan, not playtest


So I've made an oopsie, released the latest playtest version with the feedback QR code included in the previous files. Replaced them with the proper PDFs with the ashcan label.

Why an ashcan? 

So this being my first proper game, however small, I plan to shape it into something more robust and more table ready. From a product perspective, gradual growth and a constant feedback would help tremendously to create something that we can enjoy. But first I really wanted to get it out there and to kick this bird out of the proverbial nest. 

At this stage the game is pretty bare-bones, but functional. I've made sure to include features that are not just basic, but something actually different and something I'm pretty proud of. But I want this game to grow into a full-fledged thing, so here is to step one.

Cheers!

Files

hopeless-vale-ashcan-pages.pdf 46 MB
27 days ago
hopeless-vale-ashcan-spreads.pdf 45 MB
27 days ago
_printfile_release.pdf 52 MB
27 days ago

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